Would it be an exaggeration to say we’ve never seen anyone look this great in a suit? EVER? Probably not. Egomeli sported the most incredible Club Monaco camel hair number around SoHo this week – well-cut and tailored to perfection. The third-year law student describes his style as “Urkel meets James Dean,” though we’re pretty sure it’s more Street Etiquette meets James Dean, but hey. The chambray shirt is his own design, while the other accessories look like they’re bits and pieces culled from the J.Crew Men’s Store. Law school, Egomeli, really? How about fashion school? #justsayin’
GAMES REVIEW: ‘Iron Man’ video game good for flight, but lacks nuts and bolts of the film
AP Worldstream May 9, 2008 | DERRIK J. LANG “Iron Man” has always had a flight problem in video games.
Over the decades, the high-tech, high-flying Marvel superhero has peripherally appeared in several games, but he’s never been able to truly soar. Sure, he could sorta float in “Captain America and the Avengers” and achieve a little hang time in those old-school “Marvel vs. Capcom” video games, but he wasn’t really flying. ironmangamesnow.com iron man games
That’s not the case in Sega and Secret Level’s “Iron Man” ($59.99;euro39) for PlayStation 3 and Xbox 360). The game, based on the summer blockbuster starring Robert Downey Jr. as Tony Stark, allows players to don the boozy billionaire’s suit of armor and reach mach speed, as well as blast foes with missiles, repulser shots and that oh-so-devasting uni-beam.
While the “Iron Man” film devotes a bulk of screentime to Stark building the armor that will make him even more infamous, the “Iron Man” game spends only two levels on such development. The rest of the interactive experience is focused on flying around and blowing stuff up. Interesting? Nope. Fun? Absolutely, for a little while, anyway.
“Iron Man” heavily relies on Stan Lee’s original source material to expand upon director Jon Favreau’s big-screen take on Stark, taking gamers beyond the film’s Middle East and Los Angeles locales. However, because of some playground-like gameplay, plot never becomes an integral cog in this machine.
Every level of “Iron Man” is open, which allows wannabe superheroes to seek and destroy robust battalions of enemy tanks, turrets and helicopters in any order they desire. However, such action quickly becomes repetitive, interrupted only by brief tussles with “Iron Man” foes lifted from the comics, such as Titanium Man and Whiplash. here iron man games
The game’s ability to alternate among flying, hovering and battling on the ground is overly ambitious. The awkward control scheme ends up diminishing any joy of becoming an “Iron Man” who can rise more than 30 feet off the ground. In the heat of combat, Stark looks more like he’s having a surface-to-air seizure than battling as a one-man army.
Upgradable enhancements and unique objectives give the game a hefty amount of replay value, unless the arcade-like gameplay is completely off-putting from the start. Hardcore fans can try unlocking suits like the Extremis and Hulkbuster, as well as an exclusive “Ultimate” and silver centurion suit, for the PlayStation 3 and Xbox 360 versions, respectively.
Downey, Terence Howard and Shaun Toub from the film provide their voices in the game. Much like the movie, Downey delivers his lines with bite. His wisecracking asides are one of the most engaging part of the game. That’s more good news for the scene-stealer _ but not for gamers hoping for a completely fleshed-out interactive “Iron Man” experience.
Hey, at least “Iron Man” can finally fly in a game. Two out of four stars.
DERRIK J. LANG
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